Maze of zayene the eight kings pdf download






















If you are allowing players to noise. As noted above, this use their own characters, be certain that thieves to move silently. The roof has typical gothic surprises every turn it remains against the carpet.

The corridors are covered with surprises hours, thus exposing the flesh beneath. Use common sense and establish and unmasked lanterns, are considered boundries of absorption rates based upon LIGHT: Tell the players that their "bright" in this instance.

Dimly glowing the simple explanations and guidelines magical weapons are shedding only a very magical weapons and torchlight from a given above.

They have absolutely no mapping it are ineffectual. Only a Burning damage done by magical flame, Point loss es are easily restored. A full day of rest be impossible to determine in this maze slightly more than one yard in diameter, will make the individual normal again, until the party gets information from some and reaching to the ceiling. This smoke is with all lost points restored. This assumes encounter, or uses magical aid i.

Anyone entering it will that regular fluid intake continues. Food is communing with a god, for instance. The smoke will thin in one vation. A normal meal will heal the effects players from arbitrarily assigning some turn, whereupon only half damage will be of a full day of starvation.

Characters direction as "north" and proceeding from taken from passing through it. If this is not done, give turns the smoke disappears completely. Normal random encounters occur see Table of Contents. This, and the honor expressed with roll l DlO. A 0 10 indicates an encounter. All such keyed encounters must 17 Flesh golem those who would compromise t heir occur within no more than 60' of the 18 Red slime See appendices mission.

When out too much reflection upon the mores normal. On the whole, however, this relatively stationary, an encounter will porter, it activates and transports such group is loyal and cooperative to a fault! If five characters participate, the sions of Flight". This ruse is undetectable until a close average level should be 8. Though tent that they have brought upon their the beings leave the dead end. These can not recommended, a single half-elf may be own doom, so be it.

All the rule when the party is honestly trying to convey warning of their proximity. No items are conspicuous: players distance if no surprise exists. Individuals of each group may move 10' I ters have been pre-generated for use with Use common sense in either case. Bold-faced evil, cheap by the council.

Of course, with the failure progresses. Read tricks, and irrational and insane behavior of the assassination, these items would be this carefully.

Give the characters a are not uncommon to many modules, so used for the party's escape from the maze. There- Be careful in balancing these degrees. You Remember the various difficulties they fore, the GM must take special care to will have to live with the results. In this cunning; and these desire to harm the of the maze, and its environs, unfolds. These denizens will use. If trapped characters cannot nothing will happen for one full round. They are standing on a be dislodged, remember the section on Then a 2' wide x 3' high panel slides open red carpet.

To their immediate that dehydration and starvation could be the same size. The picture is removeable right is a chiseled inscription on the wall: the trapped character s worst enemy. If from the panel, and depicts a collage of this this lever is pulled again, a second set of level at a guess, for a fragment of the " The colors that sent you here, pillars moves downward to block the picture shows a room with five levers. But a different shape, initial set, thus making it impossible to get The lever room is marked by an X spot; Are there not here, at and move the first set of pillars.

An immediate 2D6 keepers of the caged animals, then south of This before? Those failing to save have not exited ture's surface: TION. Let the party organize and form a immediately, and the down pouring acid marching order. Tell them that any rain causes an additional 1D6 damage. This situation will correct itself then stops, seemingly depleted; but, if the Two ways, twenty, which way to go? Nothing happens if the lever is Two new lines appear on the map after As the player-characters proceed along pulled a third time.

One line the corridor they will note a torch, in its leads through a secret door to the south, holder, at 30'.

If left in the holder happen when this lever is pulled. In the other leads north to key 22, the sub- it burns indefinitely, for it is magical. If the actuality, the golden statue at key 2 will dimensional entryway to Poharn's realm holder is removed from the wall, the magic animate and proceed to this rom read key module 2. Note that players establish a is destroyed and the torch immediately 2 for the statue's statistics. If the char- TRUE north direction in this case.

Note that the hissing noise will not serve to warn the characters due to the 2. There is nothing else south wall of this otherwise empty room. Pulling this lever a second time causes the here. A definite hissing noise is heard when you same effect as lever number two.

When the adventurers enter this room, enter. As it The hissing is merely a magical noise Bronze Lever Fo u r: When pulled commences to battle, a brilliant light will activated when beings enter or leave this nothing seems to happen; but the stone permeate the entire room, seemingly room. Reduce surprise chances by -1 if the golem statue of King Ovar at key 3 will issuing from the pedestal. Nothing is af- party is quietly engaged with the levers immediately activate and move to this fected by this light source, save that when and encounter a wandering monster, for room.

As with the golden statue, the the statue is killed, the pedestal's light the hissing will serve as a partial alert hissing noise will not function to alert the reproduces an exact duplicate of t he system in that case.

The statue does make noise, statue; this appears on the pedestal 1 however, thus normal chances of surprise segment later and moves to attack if there Brass Lever One : Pulling this lever is any being within the room. If the statue was previously T he pedestal must be destroyed to stop causes two pillars to be thrust down from dispatched, a healing mist will fill the the ceiling to enclose the area before, and a room instead.

This heals all physical the duplication process. If this lever is and then are trapped against the wall. Any average abilities, SP armor protects from pulled a second time nothing happens. It takes a combined 36 strength, or more, to further information.

Special Note: The. But if he has maneuvered 4, 3, 3, 1, 1, Atk 1, Dm The stone here is similar to that which chance to perform this type of operation. Set before this cage is a small barrel of meats. A bas relief is set into the wall here. It has 2 Heavy rain falls for 1 round in a 3" no framing, other than the outline of the radius about the wand-wielder wall itself.

It is 10' wide by 4' high, and 3 Lustrous colors dance over a 3"x3" B The carnivorous ape here will attempt to grab anyone coming near its cage. A appears to be wet with pigments, or area blinding all who are susceptible paints, which make up its entirity. Pictured is a swirling mass of green, 4 Darkness covers wand wielder, and yellow, and black colors, all chaotically invisibility covers opponents, for rendered in a style which could be judged tu rns C T wo dirty, scruffy humans are within the cage.

They look to have been mal- as insanely abstract. If characters In actuality, these are two jackal- weres. The green ment is opened the statue animates and ring inset with 6 crystal stones. When a stone is crushed, a jackal is summoned, slime is thus dislodged and falls to the moves to attack as a stone golem.

HtK 60, Atk 1, Dm , SP casts S low Jn the middle 5' up and 5' across s p e ll l" in front every other melee round; attack, turning to their true form. Located therein is a cheap copper medal- stores all damage, Ston e to Flesh makes lion inset with 6 large glass beads. This is golem susceptible to normal attacks. D A strange creat ure, short and hairy, resides in here.

It does nothing im- a form of Necklace of Miss les, with one mediately. If freed it will drink all of the 7, two 5, and three 3 D6 Fire balls. This is a spa r sely furnished room: This is a spleckle see the appen- various furs are on the floor; hanging on dices for this new creature. It attempts to divides it. On pegs next to these is a attack players to drain their body fluids set of th ree keys. To the left west is a if it lacks water at any time. As you requires constant intake of water; and ones touching into slime.

In it are 65 gp value 1, gp oriental topaz'; two 1, gp gems. There is a recently finis hed quartet This room is well li t by many torches and sapphires, two 1, gp emeralds. If sold to ornate lanterns placed 5'-7' above the floor. The left stuffed, of the following creatures: Hyena, one shows Ovar with his foot propped flightless bird, baboon, elephant, black upon a mastadon's left foreleg.

He looks bear, buffalo, hippopotamus, jaguar, lion, quite regal with his scepter in hand. These head pieces appear Behind the gynosphinx picture is a very well made, and their eyes even seem secret compartment which holds pp This pit is located in a 10' wide corridor of to follow you as you move. On stands near and a 11, gp valued pearl necklace. The a real maze on this level. These spikes jut 3' high, are wolf, ceratosaurus, yeti, hell hound, and a solidly placed, and have keenly sharpened displacer beast.

As you note these things 7. A small man be fallen upon. Theoretically, damage enough. All of these noises emanate from standing behind them seems to be doing could total as high as 28 HtK! The amount the head pieces. Almost as son as these something requiring his attention.

Amulet of Animation see creatures double the number of spiles alert Oleck at key 7 read that carefully. MP 4 degree angle, if this is tried. When this is intruders. Oleck must choose which corridor be using this amulet if charges and stuffed The tenth spike has a hollow side.

If it will proceed along to key 6. This amulet has 12 casually probed this will be easily noted. The magic of this piece allows the lettering. The spells are listed below. As is stated, the mental would magnify. In this case all creatures at the middle of the scroll will be released.

For instance, if one spell out of the ten forces of keys 6 and 7. Most of these Oleck need not concentrate upon an possible i used. This is in fact topaz'; two 1, gp black opals; two 5, needles. The sheets are dyed royal purple. Da rkne s s as the spell pit in the middle of the area. Roll for each sheet phantom. The demon attacks all types and classes out of the fight until they can exit the pit.

Under these is a gold buckle fora belt. Next of magic-users first, then concentrates its Hidden amongst some garbage in the pit to this is a pair of boots. S pringing. The De t ect Invis ibilit y first character coming near this and Invisibility looking therein will be exchanged with the 3rd : If the A vermilion curtain propped upon sturdy Mirror Image poles circles this area.

His features TER: and since the exchange happens so 5 th: 6th: are intense but withered, and his dress fast, other characters will have no idea Hold Mons ter Mo ve Earth --robes of vermilion hue and a white silk that it indeed took place.

He sustains shrieker, respectively. He does not attack, shrieker's base which contains a magical better wea pons to hit. If killed, they rever t name. T he confusion's effects last to their alabaster figurine size and form, 9.

The lantern's base is attached to the stand torture: metal rods, pokers, three daggers, This establishes true direction. If the lantern is moved stone a nd wood splinters, and a number of wise, he supplies them with false infor- pulled at, lifted a Fire ball trap will stone jugs. Before you can star t investi- mation when asked a question.

T he lantern is ruined in this in- iron maiden, and another runs screaming stance; and the stand normally worth at you from the right! Rufus, the master of this chamber , and Lor in, his assistant, attack, attempting to Rufus east corner is an oaken rocking chair with appears as a humanoid, while Lorin is This is obviously some sleeping room. A a black fur rug before it.

The chair is outfitted in chain mail. No detection remarks, doubts, and suspicions leveled at the character in question. Also they show signs of departing and turn percentage of remaining HtK lost due to note sub-key 1, Veeredra the Vampiress. At smothering.

The I Vee r e dra: This lithe, black haired, silver filigreed mirror. A heavily padlocked floors here are covered in a patchwork pale woman is by far the most beautiful walnut chest is directly below this on the color design consisting of gold, red, and of the three presen t. She wears tight floor. There are numerous furs of fitting black robes which revea l a The chest is actually a pit of bubbling rare cats everywhere.

The walls are s hapely figure. Her that makes it appear as a chest. Touching silks. There is the fragrance of patchouli robes conceal an intricately made the illusion causes 3D6 of damage, in the air, no doubt issuing from an dagger and amulet beneath.

Jumping out of the room's expanse. Its power to before the women: succulent meats, muning, information retrieval, etc. Among other among these viands. The women invite 2 Cryenna: She is a hardy looking, magics negated by this mirror are any the party to attend the feast; and although middle-sized woman with long red hair attempts at ascertaining the chest's actual the men seem somewhat ill at east by your and shiny green eyes.

Her voice seems form as in detecting true form, or some presence, they make no objection to the gruff, yet at times this changes to a soft such. As a general rule, any power, item, women's offer and step aside as you whine. She is dressed in khaki-colored spell, etc. Cryenna is a weretigress. She will The mirror is attached to the wall by The women and men are not what they stay near the vampiress and attacks studs.

The women are detailed below. The when s he does, turning to were-form position, it breaks and forever becomes men are zombie eunuchs which attend the and leaping upon her closest opponent.

Note that the Mind's E ye Amulet She has no treasure. Sewn shut inside the cloak is 1 They are captives of King Ovar.

Her DMO. They take the party to key mands. If she is freed from Veeredra 19, The Art Gallery, q. GM Note: Write in Helga's name months now. This is an attempt made next to all Jester encounters on the Interwoven ment on them so that their former occur when this is rolled. This room appears to be wrecked: tables, appendices detailing him. As the characters enter it two distinct forced to continue, unconsciousness, for the ceiling.

As the characters enter here, sounds are heard and a variety of beings 04 hours, results. Other actions such as archers, which had been invisible, appear are seen. First, a bald-headed, old man moving, and attacking other creatures, along the far south-eastern wall and sitting behind a judge's bench strikes his etc. You are to be tried by a ness as above. The captain steps back from a jury of your future peers. Initiative is likewise reduced melee thereafter. Of course, this indis- e ight cow l ed and silent by The walls.

There are bones spread about. The jailers The characters must use the shovels to then appear and shackle them, and they dig a hole out of the room.

However, the are taken to key 14 D. If the characters resist, jailers, dug it will magically reappear, flinging the At the center of this circular chamber is a The buried left-hand west door can be man bedecked in full plate mail. The only way for the characters to win whip on the table before him. T hree poles 6,5, 4,4, l , 1, Atk 1, Dm If a lO hit roll is open. The dirt remains heaped until they ustainingdamage in half that time, and is missed, the shackles spend another round pass beyond the room, at which time the fully examinable in one hour's time, if this boomeranging back to the original door slams shut and the dirt returns to the is desired.

There are four cages located here. If they stay beasts if his HtK are reduced to 16 or less. After 5 days NW secret door ; the cages open and he around the recipient's ankles and clasp the jailers and wights reappear to subdue attempts a stealthy bu t confused escape shut.

They are out the door and to key Whistle of Control: This appears as a silver 3 real inch long tube. When blown B A larger than normal-sized peryton is upon a shrill pitch affects all those within kept here.

This device will Ian's commands since it fears the affect mammals and water creatures but whistle and the whip. For example, an owl C A giant wolverine is here. It is not ner. T heir colors are gold, electrum, and bear would be affected, since its makeup is trained and thus will always attack the silver. Each is 2 feet round and a ll a ppear similar to the animal kingdom, but a being closest to it. D Located within the confines of this cage The electrum gong's beater has a hollow Beings so affected are controlled for is a poisoned toad.

It is submerged at cap with a Ring of Spell Turning in it ; rounds; they then stand in a stupor for 1 this time, awaiting feed. This merely doubles the rate reason , d is in tegrates fro m the user's The wielder of the whistle MUST be able of regeneration. It is wor th 12, gp if sold or 3, The room is laid with many a nimal furs; three gongs are rung in unison , a type VI EX if kept.

It is useable by all classes. Rukshilan was sipping when the char- The summoned monsters will attack Whip of Pain: Beings struck by this acters entered.

The steaming pursue beyond the room's limits, even roll to make their score. Scores over the gruel upon the floor is just that.

On a roll of 1 gp, and a box of tea leaves. Food for the the power to grant one Wish to someone the whip accidently strikes the user. The gongs will summon up to three Agility bonuses, magic, etc. In front minotaurs, two manticores, and but one change the roll in the user's favor. On a of A are casks with meats for the bug- demon. C are roots and rank meats fo r the beyond these limits. Rukshilan's food 1. T he beaters a re valueless.

Objects, NW wall is in a cross-slot. P y rotechnics, Dispel Magic, Sugges -. No gating allowed panes on the walkway above: these arc for this adventure. Due to this At times the unused; but the party easily notes that retaining its former powers. The creator of these art pieces is sought refuge here. Their tell-tale signs Pynyck, the Wizard-Artist. It is left up to separate GMs to Any character reaching within this, or ascertain if the party has indeed alerted in any way exposing its interior cracking 18 A.

Work Room. To ascertain when the troll There are 39 paintings located here. All physical, smells awful. All picture frames are merely worth gp. This appears to be a carved Atk 3. If characters devise ed for rounds, no SR. Large Papyrus Scroll. I've got The floor here is laid with a light gray it!

The treasure is buried here! Characters using any other method, Let those who understand ogrish to the upper extremities of the gallery. In such as probing pictures' surfaces with language read: " I dun it wit mi club.. Ralf" fact. This creature stands for a full week. Having done this, characters find from. When placed in water and let set These areas are actually sub-dimen- becomes magically aware of the party. It for three rounds, each will produce a sional "pockets"; and all spells, abilities, will wait until all adventurers have passed Healing potion.

If the touch. When eaten these will Neutral- tat ion spells can be used inside of the areas the mandrill is killed, the remaining ize Poison. If crushed and mixed with water, it Characters note that there are pictures functions as a Treasure Finding potion. Each are 5' x 2' and allow one portrait of an insane but regal looking human-sized, or halfling-sized, being to person, bedecked in robes of black with transport through, one per round.

These 3 This picture is set in a gold and silver snakes, lion heads, and two-headed characters appear outside the picture they platinum filigreed 5' x 2' frame gp. He wears a originally entered to get to the dimensional Depicted is a lovely and ageless white silver and gold crown set with rubies, area.

This type of traversement is not birch tree. Among its leaves are silver-, emeralds and sapphires. His left hand limited by degree in any way. These grasps a sil ver scepter, and his right hand are intermixed with many gems adorning juts forth to reveal a black orb in its palm.

Touching the bottle in any way causes it The fi rst two buttons do nothing when l This 5' x 2' picture is framed in teak to drop to the gallery floor in front of the pushed; but when the third is pressed a worth gp and festooned with many characters. If opened a Djinni will come needle springs from its center and pins the small flowers. It depicts a table of oak with forth and serve its new masters: It states hand pressing it to the wall.

Only flesh will a large silver mug upon it. Rising from the that this is a limited service connected activate this magical process. The floor mug is a clenched leprous fist with a silver with the picture, and no more i.

In the background cannot grant a wish, nor will it fight for stale but drinkable, if players think of are swirling ethereal-like clouds which are the party. The pin then If approached and touched, the fist will If ordered into the picture for such receeds and the character is released. The fist corresponds to less gems and crystals, piling all he has the spell Bibgy's Clenched Fist; it is gotten before the characters' feet.

The able to sustain 40 HtK and is AT 4. It characters immediately recognize the true 5 This 5' x 2' oak frame holds an empty trikes at any characters within its worthlessness of these articles; and if they canvas.

The crystals are magical; but the to paint a picture, a generic type will its ring drops to the floor. The character gems are all worthless glass. Deep footsteps starting at the type, having the powers of a ring of Fire whirlwind as per his ability, sending the painting's bottom-center lead step by step Resistance, and with a limited spell characters flying to the walls for a D6 of through the deep gem mass to an ivory storing capability: stored within it is a impact damage each; and the crystals, if throne encrusted with minerals and gems.

The Djinni reach it safely. But if they step from the of boxwood worth gp. Depicted is a then appears back in the picture and safety of the prints, all doing so must make. Ask the gem mass. Actually, these corridors are pits intervention. Anyone Cha racters flying etc. It depicts three husky black 30' for the large.

A picture of the upon the throne come into contact with holds a sword, the second, a javelin; and gallery is located at each pit's bottom so their deities. When this is done a purple the third, a green bow. When four questions are asked picture, but only in proper sequence: First as a Commune spell , the light goes out. However , any character asking combat , and every hour thereafter, this hands.

If thrown away, the sword re- grasp passerbys that fail to make SRs vs. Green Bow: This weapon is not round. The hands always attack first. If returned to the family will follow the characters throughout the Tharsilon, whose representatives live in gallery, darting back to the picture and the woods west of Ersille, characters then reappearing to haunt the characters.

Characters placing their own When the picture is touched, the fighter hands upon any of this hand's area gain leaps from it to do battle. It types, then mages. This fighter is not T he mace's function is noted below. Depicted are in flame and will cause 1Dl2 fire damage fashioned from iron and formed in the two crossed battle-axes.

The haft is made If touched, nothing happens. Characters from a large discolored bone and streaks of walking away from this, or passing by 2, Mummy Hand: This will cause aged blood can be seen on its surface.

The affected character will also plus to hit. Damage dealt is dependent behind. Hits are automatic for those contract a disease which will deal an upon the wielder's strength score.

Damage dealt is 2D6. Stre ngth These axes continue to float up to 20' from 3, Black Hand: This will reach out 9 or be low deals 2Dr the picture, attacking all those which and strangle those failing their spell SRs. It causes 1D4 the first round, and is deals 2D8 They go back to their containment when attached; it then does lDlO thereafter 16 deals 2Dl0 characters disengage.

They will continue until destroyed, no SR possible. This picture is indestructible. Depicted is one melee the hand has a full compliment of a blow.

Its open- metrical designs. Depicted are many handed strike will deal 2Dl2 to those not 16 This 5' x 2' painting's frame is different colored geometrical forms: gold making their spell SRs. Depicted 7, P o is oned Hand: This appendage on the canvas proper is a large griffon hexahedrons. It rends for 3D8; and an additional than one melee round must make a spell If this painting is touched, the griffon poison SR must be made by those not disappears from the picture; if it is touched SR roll -3 due to the swirling, hypnotic making their initial spell SR.

Characters fai ling th e ir saves are original pos ition , but now a formless rider HANDS ge neral : AT7, Ml 2" mesmerized, rooted to their separate spots is astride its back. During this time they may the pair disappear. Nothing happens if the Mage. After 24 hours not move, attack or defend, If they are not withdrawn from in front of the picture the painting appears as it did when immediately after the expenditure of l initially viewed.

This is one of Pynyck's earliest attempts emobssed silver which has layers of aqua- Such characters are forever lost unless at merging his wizardry with paintings. Depicted is a water scene, with them. A few small ivory sections and depicts a giant juggling and scrolls.

EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Publication date Topics rpg , roleplaying game , interview , rob kuntz , dnd , dungeons and dragons , greyhawk Language English. Gorgnard Games interview with Robert Kuntz. Robert has a wealth of experience and practical knowledge in more areas than can be put into a single interview or set of questions, and to try to do so would be doing a disservice to both himself and you, the viewer.

This series will go in many directions, from historical to modern, from design philosophies to business models. Whatever seems to fit that days of conversation is the only driver when we sit down to talk, so sit back, enjoy the video and join in with comments and questions for us below. Rob has owned and operated two small businesses, and was in sales for 12 years as a marketing director, business sales manager and sales manager.

Rob learned art direction while in the trenches of the game design industry and while running his two companies. Most respected artist from back in the day: Dave Trampier. There are no reviews yet. Be the first one to write a review. Folkscanomy: A Library of Books.



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