Dungeon siege 2 download torrent eng
While creating Dungeon siege 2 - a strategic role-playing RPG with many items, abilities and armor, the developers took into account the players' claims to the previous part. Now we have implemented a teleport between cities and settlements, added armor sets each armor now has its own set , which give additional characteristics if you put on the whole set.
If in the previous part of Dungeon Siege II players complained about too simple gameplay, now the developers have made several levels of difficulty, on which the number of controlled characters depends, as well as the combat system of the role-playing game..
At the beginning of the game, we choose a character to which several others will be attached - from 3 to 6 depending on the difficulty level. Also in the previous part there were 4 directions of character leveling: warrior, mage, battle mage and shooter. Skills and abilities were pumped depending on the use of abilities or a certain type of weapon.
The developers added a skill tree for each class. In a world that has split into two eras, our characters will have superpowers: invisibility, crushing blow, meteor shower, or healing the entire team. So Dungeon Siege 2 has a story. One that develops as you progress through the game. It's not a great story, but it's a story nonetheless, and it's actually enough to make you want to carry on playing. It revolves around a big sword, a big shield, some nasty guys, some good guys, and you and your party of exotic adventurers.
Damn, that's just about given it all away. And as well as adding a story, it looks like Gas Powered lias taken inspiration from some of the top WWII FPSs for its intro and ease-in tutorial, which puts you in the middle of a big battle - complete with trenches - as a sword for hire. It quickly becomes apparent that you're not just a run-of-the-mill mere though, and it also transpires that you've chosen to fight for the wrong side.
Drevin, your mate, is killed, you're badly wounded by the bloke who hired you Valdis and you wake up, and the game starts proper with you locked up like a dirty criminal. After proving you're not as bad as you seem, and getting a few far-from-cryptic nods of support from those with foresight would you believe that you're actually the direct descendant of Azunai the Defender?
Well blow me, what a coincidence In a cunning twist, you spend the first few hours tackling walking seafood and gaining cash, experience and the ability to equip fantastic new powers via a skill tree that you can add to when you've been particularly fearsome in battle.
These add spectacularly awesome firepower to your arsenal, and it's one of the highlights of the game, with the likes of Brutal Attack a Ronseal , Chain Lightning, and nicer Nature Magic like Healing and Resurrection. You're not going to get far without using these so it's worth spending a bit of time poring over the different options and specialising in a couple of big 'uns.
You don't need a crowd to have a party. But it helps. Size is limited by cash up to an eventual maximum of six. For some unknown reason and if we had the option of killing NPCs he would have eaten it by now you have to pay the landlord of the inn to get permission to recruit others.
So choose wisely. And make sure you've got a good balance of melee, ranged and magic users if you want to make mincemeat of some of the nastier opponents. Unlike the first DS, you get to choose from four basic classes at the start of the game - Human which somebody called 'boring' in a recent preview.
You can also buy yourself a pet, an extension of the pack mule from the original. OK, it's about time for the first niggle. Party formations are too simple. To set up you just drag the portrait of the character you want at the front to the top, and vice versa. It works but it doesn't give you much scope for proper tactical fighting. But let's not get too bogged down in the minutiae. DSII is a supposed epic and although it's not far removed from its predecessor in terms of being an out-and-out action RPG the right button on your mouse will take a pounding , there are a few puzzles and the odd bit of NPC interaction to drag you through to the bitter end.
And it's hu-uge; it'll take you about hours to get through the whole thing. But for some reason it doesn't particularly gel and it leaves you feeling a bit bewildered. Yes, it draws you back and makes you want to carry on playing but you are never quite sure why. The story's ok. The missions are fair to average. The dialogue's nothing to get in a lather about. It just doesn't feel particularly inspiring. At least not until you've played through a good ten hours of pretty mundane stuff.
Where's the hook? The first one had donkeys. And superb flashy graphics that made you go 'Ooh'. Dungeon Siege II doesn't seem to think it needs one as long as it delivers a solid experience in every area Unfortunately it leaves you feeling like you're running through the motions, playing a game you've played a few hundred times before, only with different characters.
Each power has 3 levels, each requiring more skill points to get. Powers increase in potency as characters level. Dungeon Siege 2 Download Torrent. Players can have up to four characters in a party under the first difficulty setting Mercenary , five characters in Veteran difficulty, and six in Elite difficulty. Aside from being able to recruit non-player characters NPCs that function much like the player's own character, players can also buy pets that grow after being fed items.
However, unlike its predecessor, the hirable NPCs have unique personalities and can converse with the player and each other at certain points in the game; they even have their own personal side quests. Pets start off with a basic attack and spell if applicable , gain a Power upon reaching the 3rd level of growth, and finally gain an emanation upon becoming Mature.
Emanations are special pet-only auras that provide beneficial effects to friendly characters within range such as increased mana regeneration. The magic system in Dungeon Siege II remains largely unchanged. Combat Mages and Nature Mages still have access to separate spell lines that increase in power as the character levels.
However, combat and nature magic are much more distinct from each other than in Dungeon Siege. Combat magic focuses on causing massive amounts of damage and weakening enemies with curses, while nature magic focuses more on healing, summoning and strengthening party members with embrace and wrath enchantments. Parties are limited to a maximum of two concurrent buffs. Pets' spells count towards this buff limit, but their emanations see above do not. Weapon enhancement spells, used by the Fist of Stone and Blood Assassin characters introduced in the expansion, also do not count towards this limit.
Each enemy may only have one debuff placed on it at a time. All negative effects count towards this limit, including curses and stuns. Dungeon Siege II's «game over» system is similar to that in many other role-playing games.
When a character loses enough health, he or she usually falls into a state of unconsciousness. The character falls to the ground, unable to move, and must wait for his or her health to slowly regenerate itself or wait for magical healing from another character. If a character is hit hard enough by an enemy, or if an enemy is persistent in attacking an unconscious character, the character may eventually be killed.
Once death occurs, the character can no longer be healed and must be resurrected by another character or by a special Necromancer NPC in town. If the entire party is slain, the party may choose to continue by respawning back in town without their equipment.
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